Services
Four kinds of work, all built and tested inside the engine.
We build environments as complete sets: a modular kit on a shared grid, the buildings and props around it, nature, and a demo level that shows how the pieces go together. Our own sets are in a clean voxel style and lit with Lumen.
Weapon and melee sets keyed by hand at 60 FPS for the UE5 default skeleton. We rig the weapon, animate the player and the gun, and set up montages, the anim blueprint and camera shakes, so the set plays in a demo the day you get it.
Editor plugins and procedural systems in C++ and Blueprint. Rewild, our overgrowth plugin, grows plants on level geometry with wind, seasons and rope physics. We build generators, bake steps and editor panels the same way: inside the editor, with the settings an artist needs.
We move finished content between engines. Twelve of our animation packs and Rewild were rebuilt for Unity URP: materials remade for the pipeline, animation timing matched to the Unreal source, prefabs, a demo scene, and an import test in an empty project.
Process
Send references, the engine version and the scope. We reply with questions.
A quote per milestone, with the list of files you will receive.
Work in progress in your channel as it happens. Feedback rounds are part of the quote.
Engine-ready content in your project, and support while you integrate it.
Contact
Send a short brief. You get questions and a rough estimate back.