Projects/Environment

Pirate Cove

A harbour town, four sailing ships and tropical islands as one modular set.

Overview

A pirate cove for Unreal Engine 5: islands of towns, forts and jungle, lit by Lumen with glowing lanterns and moving sea water.

The demo map has three islands: a harbour town, a colonial port and a smugglers' cove.

What is in it

  • Modular kit: docks, plank walls, thatch and tile roofs, fort walls and palisades
  • A galleon, a brig, a schooner and a sloop with full rigging, plus rowboats and wrecks
  • Tavern, inn, governor's mansion, trading post, chapel, lighthouse and windmill
  • Cannons, treasure chests, barrels, crates and camp gear
  • Palms, jungle trees, cliffs, a sea arch, a skull rock and corals
  • 2 maps: asset overview and the three-island demo

Gallery

5 pictures from the engine

Details

Technical details

Triangles
12 to 21,800 per mesh, 402,100 in total
Nanite
Off, every voxel edge draws exactly at any distance
Collision
Simple boxes or convex hulls, fitted to open shapes
Materials
1 master material with moving sea water
Textures
3 at 64x64, nearest filtering
Lighting
Fully dynamic with Lumen, nothing to build
Scale
1 voxel = 10 cm