Projects/Environment

Japan

Shrines, gardens and a village, with effects, Blueprints and PCG scatter.

Overview

A Japanese shrine, garden and village for Unreal Engine 5. One palette texture colours the whole set, so every piece matches and can be recoloured in one place.

An autumn palette changes the whole level with one material swap: blossom turns orange, maples deep red and ginkgos yellow.

What is in it

  • Torii gates, a shrine hall, a pagoda, a temple gate, a bell tower and lanterns
  • Modular house kit: 25 pieces on a 2 m grid
  • Garden with an arched bridge, a pond with moving water, a stream and a waterfall
  • Cherry, plum, maple, ginkgo, pine, cedar and bamboo
  • 11 voxel Niagara effects: petals, maple leaves, fireflies, incense and mist
  • 20 drop-in Blueprints and 5 PCG scatter graphs
  • 3 maps: showcase, asset overview and demo

Gallery

8 pictures from the engine

Details

Technical details

Triangles
12 to 27,800 per mesh, 207,400 in total
Nanite
Enabled on all static meshes
Collision
Simple boxes or convex hulls, fitted to open shapes
Materials
1 master material with moving water, 2 instances
Textures
4 palettes at 64x64, nearest filtering
Lighting
Fully dynamic with Lumen, nothing to build
Scale
1 voxel = 10 cm