Projects/Environment

Ancient Egypt

Pyramids, temples and a market town on the Nile.

Overview

Ancient Egypt for Unreal Engine 5: weathered pyramids and the sphinx, a temple precinct, a market town and boats on a Nile with moving water.

The demo map is a temple town on the river, with fields, the pyramids and the desert behind it.

What is in it

  • Temple and mud-brick kit: sandstone walls, pillars, papyrus columns, roofs and stairs
  • A great pyramid, a step pyramid, the sphinx, an obelisk and a temple pylon
  • Statues: a pharaoh, a colossus, Anubis, Bastet and Horus
  • Market town: houses, stalls, a granary, a well, a kiln and a bread oven
  • A felucca, a reed boat and a royal barge
  • Tomb treasures: sarcophagi, canopic jars, a gold mask and a throne
  • 2 maps: asset overview and the demo town

Gallery

5 pictures from the engine

Details

Technical details

Triangles
12 to 13,800 per mesh, 136,800 in total
Nanite
Enabled on all static meshes
Collision
Simple boxes or convex hulls, fitted to open shapes
Materials
1 master material with moving water
Textures
3 at 64x64, nearest filtering
Lighting
Fully dynamic with Lumen, nothing to build
Scale
1 voxel = 10 cm